This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn’t met all quality standards yet.)
• Requires a thorough review of the full page.
For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.
Terraria has no formal player class or leveling system. However, weapons can be grouped into four ( five) distinct categories based on their damage type – melee, ranged, magic, and summoning. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
- Melee
The melee class is powerful, sporting high defense and damage as well as decent crowd control. It utilizes weapons such as swords, spears, sickles, boomerangs, flails, and yoyos. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. Melee users are good at taking lots of hits without losing lots of health, which helps with tougher enemies and Bosses. Melee is generally the most straight-forward class, as using the weapons and dealing decent damage with them doesn’t require any help.
- Ranged
Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. They utilize weapons like bows and guns, as well as thrown objects. Ranged users must constantly acquire ammunition, unless using the Endless Quiver or Endless Musket Pouch. This can be done through crafting or purchasing from the Arms Dealer. Rangers have decent defense, and are good at killing enemies while keeping a safe distance. For many weapons that doesn’t use regular ammo (such as the Nail Gun or the Candy Corn Rifle), players can buy the ammo from the Arms Dealer while having the weapon in their inventory. There are different Arrows, Bullets, Darts and Rockets that each have their own use and effect. Using the right one in a situation can make a huge difference.
- Mage
Magicians are fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mana becomes less of a problem as the player progresses, as they obtain helpful Armors and Accessories such as the Mana Flower. Enemies also have a high chance to drop mana when killed by a player with less than full Mana, which proves useful in situations with lots of enemies where they’ll end up using lots of mana. Magic-users must craft or purchase mana potions if they wish to recover mana instantly.
- Summoning
Summoners utilize Minions to deal damage for them. This makes summoners great for farming enemies or if they have to go do something. Whips are the primary weapons that will focus summons and increase their damage, as well as allowing the player to deal damage themself. Different minions are useful for different situations, as some have high accuracy while some have less, and some are grounded while others fly. Summoners have very low defense, with even Stardust armor having only 38 defense, so the overall goal of a summoner is to avoid all attacks while letting their minions and their whips deal the damage. Many people stack the effects of whips, utilizing combos such as the Durendal to gain attack speed and the Dark Harvest to deal lots of damage. Summoner armors are essential to maximizing damage output, and for people who don’t wear summoner armors, summons have very little power, however some people decide to do it for the defense.
Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).
In general, it is recommended to focus on one class. Many armors, accessories, and buffs only benefit a specific class, especially later into the game. Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. Furthermore, each class has at least one minion slot, so it is recommended to have it utilized at all times.
Pre-bosses[]
Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a «class» this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. Players can acquire a gun or magic weapon early on by smashing one of the corruption or crimson orbs.
While certain weapons, such as the Blade of Grass, are technically available to the player before fighting a boss, they are difficult to acquire without other post-boss equipment.
With a bit of luck, Fossil Armor can be obtained early on and without much difficulty.
Mages must increase their mana capacity through the use of Mana Crystals before magic weapons become viable. The Magic Hat and Wizard Hat will provide a set bonus when used in conjunction with any robe. Jungle armor and Ancient Cobalt armor can be used interchangeably, with each piece providing the same benefits, and the set bonus being given even when a mix of the 2 armors is used. Depending on the player’s skill level, the Demon Scythe can technically be obtained at any point in the game, as Demons will always naturally spawn in the Underworld.
While it’s technically possible to obtain Water Bolt before defeating Skeletron, it is extremely dangerous. A hoik is required to enter the Dungeon before gaining access the normal way. A Recall Potion can then be used to retreat before dying.
Pre-Hardmode[]
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage.
Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
On the PC version,
Console version,
Mobile version, and
tModLoader version, with the addition of
Obsidian armor and
Spinal Tap, Summoners become much more powerful at this point than in previous versions of the game.
Bee armor is preferable if you are planning to use your minions more often and would like to play a more passive role focusing on dodging more than attacking yourself, but Obsidian armor (on PC version,
Console version,
Mobile version, and
tModLoader version) trades 1 of your minions for +20% additional summon damage, and +50% whip range and +35% speed, which can allow for you to play a more aggressive playstyle compared to the traditional summoner.
3ds players do not get dedicated summoner armor until post Plantera, pumpkin armor recommended for damage.
Pre-mechanical bosses[]
At this point in time, it becomes almost mandatory to pick a specific class. Many accessories will only benefit a certain class, and armor sets start to benefit only certain types of damage. However, summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff.
At this point, you may also want to start working on getting good modifiers for your equipment.
Summoners on the 3ds version cannot obtain another summoner weapon unless they kill Duke Fishron with the slime staff.
Pre-Plantera[]
This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. Hallowed armor may be preferred for extra survivability. At this point buffs are extremely useful for bosses and almost necessary in master mode.
- ↑ For an in-depth guide on how to obtain the Terra Blade, see Guide:Crafting a Terra Blade.
- ↑ 2.0 2.1 Due to their high stats, they can be mixed with other armors.
Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways).
The Tavernkeep’s armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency.
Pre-Golem[]
With the Hardmode Dungeon and the Pumpkin Moon and Frost Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to skip this stage by killing the Empress of Light, but most players won’t be able to defeat her until they’ve progressed a bit further.
Despite the Clinger Staff damage being low it still provides great help at knocking back enemies in the Dungeon, Jungle Temple and Events.
Pre-Lunar Events[]
Equipment from Golem, Martian Invasion and the final tier of the Old One’s Army is now available. Challenging Duke Fishron, Empress of Light, and the Frost Moon is also now feasible.
Both sets of Beetle are viable for different situations. However, the offensive variant is not optimal when using weapons that have their DPS unaffected by melee speed, such as Vampire Knives.
Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively. The listed hybrid set is strong both offensively and defensively, but is harder to obtain.
Pre-Lunar Events
Summoning
The head and leg slots of Valhalla Knight armor can be swapped for pieces that provide minion capacity, while still retaining the breastplate’s high health regeneration.
Endgame[]
At this point you can start using mixed class setups again, since you can kill everything easily. (except when fighting the Moon Lord).
Multiplayer[]
These setups sacrifice part of their own damage to make boss fights smoother for the entire team. A tank keeping bosses in one place should, depending on your group size, result in the overall party’s DPS being higher, due to less deaths, ease of aiming, and no situations where one player runs away with the boss while everyone else chases them. The healer helps increase survivability for their team, but sacrifices large amount of their own damage and defense.
- ↑ If using Valhalla Knight armor, use Minishark (with no speed modifier) with Exploding Bullet to damage yourself and activate Ballista Panic, Brain of Confusion, Master Ninja Gear, and Star Veil as often as possible.
- ↑ 2.0 2.1 In 1.4, Brain of Confusion provides a 17% dodge chance, and should be used over Master Ninja Gear if the dash effect isn’t desired.
- ↑ 3.0 3.1 3.2 During boss fights, the Paladin’s Shield (or its upgrades) should be given to another player to further increase your survivability. Keep in mind that wearing the shield yourself will prevent you from receiving its effect from others.
- ↑ In 1.4, Putrid Scent, and its upgrades, is the corruption equivalent of the flesh knuckles and is used to reduce aggro.
Other[]
Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.
The Mechanic NPC unlocks wiring, selling the basic tools.
Summoner gear might prove useful to defend against enemies while engineering.
Summoner gear is useful for defending against enemies while building.
Summoner gear might prove useful to defend against enemies while fishing. A Shield of Cthulhu can be used without interrupting fishing. If you found Lavaproof Fishing Hook, you don’t need to use Hotline Fishing Hook anymore.
Surviving in Environments
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn’t met all quality standards yet.)
• Requires a thorough review of the full page.
For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.
Terraria has no formal player class or leveling system. However, weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoner. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
- Melee
The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. This encourages melee users to use their defense to tank hits while attacking with their stronger close-ranged weapons. Melee weapons include swords, spears, and yoyos.
- Ranged
Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. They utilize weapons like bows and guns, as well as thrown objects. Ranged users must constantly acquire ammunition, unless using the Endless Quiver or Endless Musket Pouch or using a ranged weapon that doesn’t require ammunition such as the Toxikarp.
- Magic
Mages are fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magic users can often sustain their mana using Mana Stars when fighting many enemies at once, but must craft or purchase mana potions if they wish to recover mana instantly during boss fights. Most pre-Plantera magic weapons are specialized for crowd control, with weaker single-target damage than other classes.
- Summoner
Summoners deal most of their damage using autonomous minions and/or sentries, and their attacks usually have excellent accuracy. However, most summoning armor sets have low defense in exchange for their high damage potential. Whips(Desktop, Console and Mobile versions) are primary weapons that focus summons and increase their damage. While many players do challenges where only summon damage is allowed (Whips, Summon weapons and Mounts), the summoning class was balanced around the idea of the player also using the strongest normal weapon available to them in addition to minions and whips. [1]
Summoners can gain synergistic benefits from hybridizing with other classes:
- Melee provides significantly higher defense when using melee armor pieces on hybrid sets. Melee speed also improves the speed of whips, and summons gain armor penetration as long as a Sharpened buff is active while a melee weapon is held.
- Ranged allows summoners to attack from far greater distances than they can reach with whips.
- Magic provides a variety of long-ranged attacks, and whips can be used while waiting for mana to regenerate.
- Whips cause minions to switch targets to whichever enemy was last struck, which can be undesirable when fighting bosses that spawn smaller enemies. In these cases, it’s often ideal to manually set one’s minions to target the boss, and use any weapon except whips.
Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).
In general, it is recommended to focus on gear that benefits one class. Equipment slots are limited, and many armors and accessories only benefit a specific class, especially later into the game. Summoners are an exception to this rule, since summons can deal damage alongside melee/ranged/magic weapons, so summoning gear will always provide a benefit as long as summons are being used. All classes can use at least two minions at all times even without using summoning gear (by using a Bewitching Table), so it’s recommended to always utilize these free slots regardless of primary class.
Note that while it’s beneficial to only focus on one class between melee/ranged/magic at a time, there is little benefit to specializing in one class over the course of an entire playthrough, and one should strongly consider switching classes if they happen to obtain a powerful weapon from a different class.
Even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. For example, Giant Cursed Skulls might pose a threat to non-summoners, but a whip such as Durendal can kill them easily even without summon damage boosts.
- ↑ https://forums.terraria.org/index.php?threads/journeys-end-1-4-official-item-balance-feedback-and-discussion-thread.88978/post-1995397
Pre-bosses
Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a «class» this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. Players can acquire a gun or magic weapon early on by smashing one of the Corruption Orbs (in Corruption worlds) or the Crimson Hearts (in Crimson worlds).
Weapons
Gold Broadsword
Platinum Broadsword
Katana(Desktop, Console, Old-gen console and Mobile versions)
Ice Blade
Enchanted Sword
Terragrim(Desktop, Console and Mobile versions)
Bone Sword
Gladius(Desktop, Console and Mobile versions)
Starfury
Falcon Blade
Light’s Bane
Blood Butcherer
Blade of Grass
Tentacle Spike(Desktop, Console and Mobile versions)
Malaise(Desktop, Console and Mobile versions)
Artery(Desktop, Console and Mobile versions)
Amazon(Desktop, Console and Mobile versions)
Storm Spear(Desktop, Console and Mobile versions)
The Rotted Fork
Enchanted Boomerang
Shroomerang(Desktop, Console and Mobile versions)
Ice Boomerang
Trimarang(Desktop, Console and Mobile versions)
Thorn Chakram
Flaming Mace(Desktop, Console and Mobile versions)
Ball O’ Hurt((Desktop, Console and Mobile versions))
While certain weapons, such as the Blade of Grass, are technically available to the player before fighting a boss, they are difficult to acquire without other post-boss equipment.
With a bit of luck, Fossil armor can be obtained early on and without much difficulty.
Mages must increase their mana capacity through the use of Mana Crystals before magic weapons become viable. The Magic Hat and Wizard Hat will provide a set bonus when used in conjunction with any robe. Jungle armor and Ancient Cobalt armor can be used interchangeably, with each piece providing the same benefits, and the set bonus being given even when a mix of the 2 armors is used. Depending on the player’s skill level, the Demon Scythe can technically be obtained at any point in the game, as Demons will always naturally spawn in the Underworld.
Accessories
Feral Claws((Desktop, Console and Mobile versions))
Pre-Wall of Flesh
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage.
On Old-gen console, dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
On Desktop,
Console, and
Mobile, with the changes to
Obsidian armor(Desktop, Console and Mobile versions) and the addition of
Spinal Tap(Desktop, Console and Mobile versions), summoners become much more powerful at this point than in previous versions of the game.
Pre-Wall of Flesh
Summoning
Armor
Bee armor(Desktop, Console, Old-gen console and Mobile versions)
Obsidian armor(Desktop, Console and Mobile versions)
Bee armor is preferable if you are planning to use your minions more often and would like to play a more passive role focusing on dodging more than attacking yourself, but Obsidian armor (on Desktop,
Console, and
Mobile) trades 1 of your minions for +20% additional summon damage, +30% whip range, and +15% speed.
Accessories
Shield of Cthulhu(Desktop, Console and Mobile versions)
Worm Scarf(Desktop, Console and Mobile versions)
Brain of Confusion(Desktop, Console and Mobile versions)
Hive Pack(Desktop, Console and Mobile versions)
Bone Glove(Desktop, Console and Mobile versions)
Bone Helm(Desktop, Console and Mobile versions)
Fledgling Wings(Desktop, Console and Mobile versions)
Cloud in a Balloon
Blue Horseshoe Balloon
Yellow Horseshoe Balloon
Pink Horseshoe Balloon(Desktop, Console and Mobile versions)
Green Horseshoe Balloon(Desktop, Console and Mobile versions)
Amber Horseshoe Balloon(Desktop, Console and Mobile versions)
Bundle of Balloons
Bundle of Horseshoe Balloons(Desktop, Console and Mobile versions)
Lightning Boots
Frostspark Boots
Terraspark Boots(Desktop, Console and Mobile versions)
Amphibian Boots(Desktop, Console and Mobile versions)
Band of Regeneration
Obsidian Shield
Stinger Necklace(Desktop, Console and Mobile versions)
Shark Tooth Necklace(Desktop, Console and Mobile versions)
Mounts
Bee(Desktop, Console, Old-gen console and Mobile versions)
Slime(Desktop, Console, Old-gen console and Mobile versions)
Pre-mechanical bosses
At this point in time, it becomes almost mandatory to pick a specific class. Many accessories will only benefit a certain class, and armor sets start to benefit only certain types of damage. However, summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff.
At this point, you may also want to start working on getting good modifiers for your equipment.
Weapons
Night’s Edge[c] ((Desktop, Console and Mobile versions))
Amarok(Desktop, Console and Mobile versions)
Hel-Fire(Desktop, Console and Mobile versions)
Gradient(Desktop, Console and Mobile versions)
Format:C(Desktop, Console and Mobile versions)
Chain Guillotines(Desktop, Console and Mobile versions)
Dao of Pow
Drippler Crippler(Desktop, Console and Mobile versions)
Bladetongue(Desktop, Console and Mobile versions)
Frostbrand
Ice Sickle
Bananarang
Fetid Baghnakhs(Desktop, Console and Mobile versions)
Shadowflame Knife(Desktop, Console and Mobile versions)
Sergeant United Shield(Desktop, Console and Mobile versions)
Flying Knife(Desktop, Console and Mobile versions)
Weapons
Abigail’s Flower(Desktop, Console and Mobile versions)
Spider Staff(Desktop, Console, Old-gen console and Mobile versions)
Sanguine Staff(Desktop, Console and Mobile versions)
Blade Staff(Desktop, Console and Mobile versions)
Queen Spider Staff(Desktop, Console, Old-gen console and Mobile versions)
Firecracker(Desktop, Console and Mobile versions)
Cool Whip(Desktop, Console and Mobile versions)
Spinal Tap(Desktop, Console and Mobile versions)
Snapthorn(Desktop, Console and Mobile versions)
For the mechanical bosses you have a choice between two whip-summon combinations. The Firecracker pairs well with the Sanguine Staff due to its high base damage getting increased with the Firecracker’s debuff that increases summon damage by 2.75×. The Blade Staff pairs well with whip stacking the Cool Whip, Durendal (after one mechanical boss), Spinal Tap, and Snapthorn to the Blade Staff’s low damage highly benefiting from the tag damage that the mentioned whips inflict.
Pre-Plantera
This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. (Desktop, Console and Mobile versions) Hallowed armor may be preferred for extra survivability. At this point buffs are extremely useful for bosses and almost necessary in Master Mode.
Weapons
Blade Staff(Desktop, Console and Mobile versions)
Optic Staff(Desktop, Console, Old-gen console and Mobile versions)
Sanguine Staff(Desktop, Console and Mobile versions)
Ballista Cane(Desktop, Console and Mobile versions)
Lightning Aura Cane(Desktop, Console and Mobile versions)
Queen Spider Staff(Desktop, Console, Old-gen console and Mobile versions)
Firecracker(Desktop, Console and Mobile versions)
Cool Whip(Desktop, Console and Mobile versions)
Durendal(Desktop, Console and Mobile versions)
For Plantera the same whip-summon combinations apply but most summoners replace the Sanguine Staff with the Optic Staff after defeating The Twins.
The Tavernkeep’s armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap, and Flask of Ichor for best efficiency.
Pre-Golem
With the Hardmode Dungeon and the Pumpkin Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to skip this stage by killing the Empress of Light or summoning the Frost Moon, but most players won’t be able to defeat either of them until they’ve progressed a bit further.
Pre-Lunar Events
Equipment from Golem, Martian Invasion, and the final tier of the Old One’s Army is now available. Challenging Duke Fishron, Empress of Light, and the Frost Moon is also now feasible.
Both sets of Beetle armor are viable for different situations. However, the offensive variant is not optimal when using weapons that have their DPS unaffected by melee speed, such as Vampire Knives.
Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively. The listed hybrid set is strong both offensively and defensively, but is harder to obtain.
Pre-Lunar Events
Summoning
Weapons
Xeno Staff(Desktop, Console and Mobile versions)
Desert Tiger Staff(Desktop, Console and Mobile versions)
Staff of the Frost Hydra
Ballista Staff(Desktop, Console and Mobile versions)
Lightning Aura Staff(Desktop, Console and Mobile versions)
Queen Spider Staff(Desktop, Console, Old-gen console and Mobile versions)
Terraprisma(Desktop, Console and Mobile versions)[h]
Kaleidoscope(Desktop, Console and Mobile versions)
Morning Star(Desktop, Console and Mobile versions)
Dark Harvest(Desktop, Console and Mobile versions)
Mounts
Scutlix(Desktop, Console and Mobile versions)
UFO(Desktop, Console and Mobile versions)
Cute Fishron(Desktop, Console and Mobile versions)
Witch’s Broom(Desktop, Console and Mobile versions)
Endgame
At this point you can start using mixed class setups again, since you can kill everything easily, with the exception of fighting the Moon Lord.
For Moon Lord and endgame there are once again two whip-summon combinations. The Stardust Dragon Staff benefits greatly from the Firecracker due to its high base damage and Firecracker multiplying it. But due to the Firecracker’s range, it requires you to get close to enemies and bosses. The Terraprisma benefits from the Kaleidoscope due to its low damage benefitting from the high tag damage from the Kaleidoscope. But due to the obtainability of the summon, it requires you to fight the Empress of Light during daytime which is an insta-kill boss. Note that a Dark Harvest should be used as a secondary whip in both combinations to provide a whip speed buff for the primary whip.
Accessories
Celestial Starboard(Desktop, Console and Mobile versions)
Soaring Insignia(Desktop, Console and Mobile versions)
Shield of Cthulhu(Desktop, Console and Mobile versions)
Master Ninja Gear
Ankh Shield
Celestial Shell(Desktop, Console and Mobile versions)
Celestial Stone
Avenger Emblem
Destroyer Emblem
Amphibian Boots(Desktop, Console and Mobile versions)
Terraspark Boots(Desktop, Console and Mobile versions)
Charm of Myths
Solar Wings(Desktop, Console and Mobile versions)
Stardust Wings(Desktop, Console and Mobile versions)
Nebula Mantle(Desktop, Console and Mobile versions)
Vortex Booster(Desktop, Console and Mobile versions)
Mounts
Scutlix(Desktop, Console and Mobile versions)
UFO(Desktop, Console and Mobile versions)
Cute Fishron(Desktop, Console and Mobile versions)
Witch’s Broom(Desktop, Console and Mobile versions)
Other
Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.
The Mechanic NPC unlocks wiring, selling the basic tools.
Summoner gear might prove useful to defend against enemies while engineering.
Tools
Spectre Paintbrush(Desktop, Console, Old-gen console and Mobile versions)
Spectre Paint Roller(Desktop, Console, Old-gen console and Mobile versions)
Spectre Paint Scraper(Desktop, Console, Old-gen console and Mobile versions)
The Grand Design(Desktop, Console and Mobile versions)
Bottomless Water Bucket(Desktop, Console and Mobile versions)
Bottomless Lava Bucket(Desktop, Console and Mobile versions)
Bottomless Honey Bucket(Desktop, Console and Mobile versions)
Bottomless Shimmer Bucket(Desktop, Console and Mobile versions)
Ultra Absorbant Sponge(Desktop, Console and Mobile versions)
Ice Rod
Actuation Rod(Desktop, Console and Mobile versions)
Cosmic Car Key(Desktop, Console and Mobile versions)or similar mounts
Static Hook(Desktop, Console and Mobile versions)
Potions
Builder Potion(Desktop, Console, Old-gen console and Mobile versions)
Summoner gear is useful for defending against enemies while building.
Summoner gear might prove useful to defend against enemies while fishing. A Shield of Cthulhu can be used without interrupting fishing. If you found a Lavaproof Fishing Hook, you don’t need to use the Hotline Fishing Hook anymore.
Tools/Weapons
Bomb
Dynamite
Spelunker Glowstick(Desktop, Console and Mobile versions)
Fairies(Desktop, Console and Mobile versions)
Binoculars
Shroomite Digging Claw(Desktop, Console, Old-gen console and Mobile versions)
Rod of Harmony(Desktop, Console and Mobile versions)
Shellphone(Desktop, Console and Mobile versions)
Drill Containment Unit(Desktop, Console and Mobile versions)
Flying Dragon(Desktop, Console and Mobile versions)
Solar Eruption(Desktop, Console and Mobile versions)
Zenith(Desktop, Console and Mobile versions)
Celebration Mk2(Desktop, Console and Mobile versions)
Shellphone(Desktop, Console and Mobile versions)
Flare Gun
Spelunker Flare(Desktop, Console and Mobile versions)
External links
- https://drive.google.com/drive/folders/1BOFcsgKl2gvc7IaFYKHusIQYlhtMj5bm?usp=share_link
Footnotes
- ↑ On the
Desktop version,
Console version, and
Mobile version, while it’s technically possible to obtain Water Bolt before defeating Skeletron, it can be extremely dangerous. A hoik would be required to reach it in time before getting blocked by the Dungeon Guardian. A Recall Potion could then be used to retreat before dying.
- ↑ (Desktop, Console and Mobile versions) The post-EoW counterpart, Shadow armor, can be obtained through Shimmer Transmutation before defeating it, if the player has already found Shimmer. However, there is no difference between each, apart from their appearance.
- ↑ (Desktop, Console and Mobile versions) Despite being a pre-Hardmode sword, it can still be reliable in many early Hardmode scenarios, especially if paired with a Power Glove.
- ↑ For an in-depth guide on how to obtain the Terra Blade, see Guide:Crafting a Terra Blade.
- ↑ Waffle’s Iron can only be obtained in the Get fixed boi worlds.
- ↑ 6.0 6.1 Due to its high stats, this item can be mixed with other armors.
- ↑ (Old-gen console and 3DS versions) Due to its lower stats, it should only be used to stack the bonuses of the glove above.
- ↑ While the Terraprisma is an incredibly powerful weapon, it is also extraordinarily difficult to obtain. It requires you to defeat the Empress of Light during the daytime which is able to kill the player in one hit regardless of equipment that provide defense or dodging effects such as Holy Protection. For strategies on how to fight the enraged Empress of Light, see Guide:Obtaining a Terraprisma.
- ↑ The head and leg slots of Valhalla Knight armor can be swapped for pieces that provide minion capacity, while still retaining the breastplate’s high health regeneration.
Surviving in Environments
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Это означает, что страница предоставит вам специфичную информацию, стратегию или бой с врагом/боссом.
Это руководство в последний раз обновлялось для версии 2.0.2.001.
Calamity добавляет множество нового оружия и снаряжения для всех классов, включая новый класс разбойник, для использования в игре. Calamity также добавляет множество сложных встреч с боссами и других ситуаций, в которых необходимо оптимизировать классовое снаряжение, чтобы добиться успеха. Это руководство показывает потенциальные варианты оружия и снаряжения для каждого из пяти классов на разных этапах прохождения игры.
Воин — класс ближнего боя имеет самую высокую защиту и хороший контроль толпы, но многие виды оружия ближнего боя имеют небольшую дальность атаки, а те, что атакуют на расстоянии, как правило, имеют урон в секунду ниже среднего.
Стрелок — класс дальнего боя является мощным классом против боссов с очень высоким уроном по одиночным целям и может атаковать с большого расстояния. Стрелки должны собирать материалы для изготовления боеприпасов (Стрел и пуль), но это не является существенным недостатком.
Маг — хрупкий, но очень разнообразный по стилю атак класс, часто использующий специальные механики, такие как самонаведение и урон по площади. Его сдерживает зависимость от маны, которая восстанавливается очень медленно, если не действует бафф «Регенерация маны». Маги должны изготавливать или покупать зелья маны, если хотят использовать оружие с высоким расходом маны в течение длительного времени.
Призыватель — класс призыватель хорошо справляется с многочисленными угрозами, но большинство доспехов призывателя имеют низкую защиту, а миньоны часто неточны против врагов, которые двигаются очень быстро. Оружие призыва можно использовать в сочетании с другими классами, однако игрок должен учитывать, что оружие призыва часто конфликтует с Кадрами неуязвимости и снижает урон миньонов при использовании другого оружия.
Разбойник — класс разбойник — это совершенно новый класс, созданный модом Calamity, который в основном состоит из метательного оружия. Он использует уникальную механику скрытности, которая добавляет новые атаки ко многим видам оружия разбойников, снижает агрессивность противника и увеличивает общий урон, наносимый оружием разбойников.
Все классы — в этом «классе» описано снаряжение и предметы, пригодные для использования всеми классами. Любое снаряжение, например, аксессуары и комлекты брони, не относящиеся к какому-либо классу, будут перечислены здесь.
По мере прохождения игры каждый класс приобретает более сложные способности, позволяющие разнообразить стратегию боя. Игрокам рекомендуется опробовать все оружие, которое они найдут, чтобы определить, что подходит им лучше всего. Также рекомендуется использовать зелья баффов и зелья исцеления для повышения эффективности и выживаемости в бою (особенно во время событий и схваток с боссами).
В целом, рекомендуется сосредоточиться на одном классе. Многие доспехи, аксессуары и баффы приносят пользу только определенному классу, особенно на поздних этапах игры. Однако, несмотря на то, что их урон может быть не столь высок, запасное оружие другого класса может оказаться полезным, если ситуация потребует другого оружия.
Некоторые предметы, доспехи и аксессуары обладают дополнительными способностями, активируемыми только при их совместном использовании. Например, большинство крыльев, к которым прилагается соответствующий комплект доспехов, помимо полета, дают дополнительный прирост характеристик при их использовании.
Предисловие[]
Это руководство не предназначено для использования в качестве способа увидеть лучшее оружие или аксессуары, доступные в определенный момент игры. Вместо этого в нем показано потенциальное снаряжение, которое может пригодиться игрокам и которое можно получить на данном этапе игры. Это связано с тем, что существует множество различных подходов к боям, и то, что хорошо подходит одному человеку, может совершенно не подойти другому. Кроме того, в мод часто вносятся изменения баланса, поэтому относительный уровень силы предмета может сильно колебаться между обновлениями, и поэтому руководство часто не полностью обновляется. Игрокам рекомендуется рассматривать данное руководство как отправную точку и экспериментировать с различным оружием, аксессуарами и комплектами брони, чтобы понять, что подходит им лучше всего.
Список оружия для каждого конкретного класса, отсортированный по прогрессии (очень приблизительно), можно найти на странице оружия соответствующего класса.
Условные знаки:[]
† — Используйте только если вы знакомы с боссом(-ами)
+ — Предметы поддержки, которые наложат дебафф на врага или принесут какую-либо пользу игроку
Ω — Рекомендовано использовать вместе (Два предмета будут выделены этим символом, и они будут иметь бонусное взаимодействие при соединении вместе)
≤ — Альтернативные варианты / улучшения
* — Этот предмет трудно и утомительно получить на данном этапе игры.
Прогрессия боссов[]
Пре-Хардмод[]
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Хардморд[]
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Пост-Мунлорд[]
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Прежде чем вы начнете рубить деревья и убивать слаймов в Террарии, неплохо было бы выбрать класс. В Террарии пожирающих миры боссов и даже непритязательных зомби невозможно победить без подходящего снаряжения. Таким образом, ранний выбор класса даст вам больше времени для сбора необходимого вам снаряжения и аксессуаров для конкретного класса. В Террарии четыре основных класса. Есть ближний бой, дальний бой, маг и призыватель. Каждый из этих классов имеет уникальный стиль игры. Это руководство поможет вам решить, какой класс выбрать, а также даст вам список лучшего снаряжения каждого класса.
Класс ближнего боя
Класс ближнего боя — самый простой в Террарии. Классы ближнего боя характеризуются использованием мечей, копий, йойо или бумерангов. С этим классом вы захотите вооружиться предметами мобильности, такими как крюки для захвата, которые позволят вам попасть в рукопашную схватку с врагами. Классы ближнего боя не должны сосредотачиваться на мане, что делает их легким классом для начинающих.
В начале игры
Это снаряжение рекомендуется перед тем, как вы сразитесь со своим первым крупным боссом.
- броня — Древняя тень
- Оружие — Зачарованный меч
- Аксессуары :
- Ожерелье из акульих зубов
- Дикие когти
- Кольцо регенерации
- Облако в бутылке
- Сапоги Гермеса
Скорость атаки в ближнем бою увеличивается за счет комплекта доспехов Древней Тени, а Зачарованный меч — это фантастический ранний вариант комбо со способностями дальнего и ближнего боя.
Середина игры
Это до того, как вы сразитесь с боссом Плантеры. Сосредоточьтесь на фарме биомов джунглей, так как они дают вам отличную добычу.
- броня — набор черепах
- Оружие — Настоящая рыцарская грань
- Аксессуары :
- Механическая перчатка
- Эмблема Мстителя
- Анх Щит
- Сапоги ледяной искры
- Замороженные крылья
Все характеристики защиты усилены набором доспехов черепахи, а True Knight’s Edge — идеальное комбинированное оружие с небольшим количеством способностей дальнего боя.
Конец игры
Это будет ваша идеальная установка. Это снаряжение можно получить, победив самых сильных противников в игре.
- броня — Набор солнечных вспышек
- Оружие — Мяумер
- Аксессуары :
- Огненная перчатка
- Анх Щит
- Солнечные крылья
- Небесная оболочка
- Мастерское снаряжение ниндзя
Этот феноменальный доспех снижает весь входящий урон, а Мяумир — самое мощное оружие ближнего боя в игре, наносящее самый большой урон и отбрасывающее его.
Класс мага
Маг сильно зависит от магии и получает выгоду от любого снаряжения, увеличивающего магический урон. Следите за упавшими звездами, так как они могут быть использованы для увеличения вашего максимального запаса маны.
В начале игры
- броня — Набор метеоритов
- Оружие — Космическая пушка
- Аксессуары :
- Магнитный цветок
- Кольцо регенерации
- Кольцо регенерации маны
- Облако в бутылке
- Блестящий красный шар
Набор «Метеор» усиливает всю магию, а «Космическая пушка» отлично подходит для ранней игры благодаря высокому урону и быстрой автострельбе.
Середина игры
- броня — Набор хлорофитов
- Оружие — Радужный жезл
- Аксессуары :
- Магнитный цветок
- Замороженные крылья
- Цветок маны
- Сапоги ледяной искры
- Эмблема колдуна
Набор доспехов из хлорофта сильно усиливает магию и добавляет несколько дополнительных бонусов, в то время как Радужный жезл — это быстрое оружие с управляемыми снарядами.
Поздняя игра
- броня — Набор туманностей
- Оружие — Лунная вспышка
- Аксессуары :
- Хрустальный шар
- Эмблема колдуна
- Анх Щит
- Мастерское снаряжение ниндзя
- Крылья звездной пыли
Самым большим улучшением по сравнению с игрой в середине игры является броня Nebula. Эта броня увеличивает вашу ману, магический урон и магический критический удар.
Класс рейнджеров
Рейнджеры любят держаться на расстоянии и не наносят столько взрывного урона, сколько билды ближнего боя или магии. Однако у них есть постоянный урон, который полезен в каждом бою с боссом. Обязательно собирайте пули везде, где только можно, так как вы не хотите, чтобы закончились боеприпасы во время жаркой битвы.
В начале игры
- броня — Набор ископаемых
- Оружие — Сухожильный лук
- Аксессуары :
- Ожерелье из акульих зубов
- Ковер-самолет
- Кольцо регенерации
- Облако в бутылке
- Сапоги Гермеса
Набор ископаемых доспехов усиливает весь урон от боеприпасов, а Сухожильный лук — оружие дальнего боя с наибольшим уроном и дешевыми боеприпасами для этой ранней точки.
Середина игры
- броня – Куртка охотницы
- Оружие — Мегаакула
- Аксессуары :
- Волшебный колчан
- Эмблема Мстителя
- Щит Ктулху
- Замороженные крылья
- Сапоги ледяной искры
Жакет Охотницы еще больше увеличивает запас всех ваших боеприпасов, а у Мегаакулы очень высокая скорострельность с 50%-й вероятностью не использовать боеприпасы.
Поздняя игра
- броня -Вихревая броня
- Оружие – СДМГ
- Аксессуары :
- Волшебный колчан
- Снайперский прицел
- Небесная оболочка
- Мастерское снаряжение ниндзя
- Эмблема Разрушителя
Вихревая броня великолепна, потому что она усиливает оружие дальнего боя и атаки в скрытом режиме. SDMG, с другой стороны, стреляет с вероятностью 50%, что боеприпасы не будут израсходованы.
Класс Призывателя
Summoner технически является второстепенным классом, поэтому не так много людей знают о нем или беспокоятся о нем. Однако вызов миньонов — вполне законный способ победить боссов и врагов. Как показывают эти сборки, миньоны могут многое сделать для вас.
В начале игры
- броня — Шуба из меха флинкса
- Оружие — Посох Флинкса
- Аксессуар — Сапоги Гермеса
Flinx Fur Coat увеличивает урон миньонов, а Flinx Staff — самый быстрый из миньонов ранней игры, которых вы можете получить. Сапоги Гермеса ускоряют ваши движения и помогают избежать повреждений.
Середина игры
- броня -Обсидиановый набор
- Оружие — Кровавый посох
- Аксессуар — Ожерелье пигмея
Набор обсидиановой брони на данный момент является лучшим набором для урона миньонов, а Кровавый посох — сильный миньон с еще более сильным отслеживанием. Ожерелье карлика невероятно, потому что оно имеет эффект миньона +1, усиливая все в вашем миньоне.
Поздняя игра
- броня — Набор звездной пыли
- Оружие — Посох баллисты
- Аксессуар — Небесная оболочка
Комплект брони «Звездная пыль» обладает колоссальным усилением приспешников, а посох баллисты — призыв часового с высоким уроном. Аксессуар «Небесная оболочка» улучшает все характеристики, а также скорость и отбрасывание миньонов.
Terraria предлагает более 4,000 различных предметов, так что любую сборку можно настроить под свои нужды. Старайтесь не отклоняться слишком далеко от этого списка, так как боссы поздней игры могут быть безумно сложными на высоких настройках.
Оригинал статьи
As you’ve made your way to this Terraria Class Setups guide, It’s safe to assume you’ve spent a bit of time in Terraria; perhaps you’ve even managed to down a boss or two. But now you feel like it’s time to begin your rise to a near-unkillable, boss-slaying badass. We’re going to be going over all of the classes in Terraria, their strengths, weaknesses, equipment, weapons, and buffs.
Let’s start with the basics. Terraria has no set classes like traditional RPGs. It allows for complete fluidity and freedom to choose your playstyle. Want a giant sword? Say less! Want to fight from range?.. guns or bows? Spell Wizard or Laser gun wizard? Or would you rather sit back and do nothing at all? Summoning it is. If you feel like truly embracing your chaotic side, become a yoyo master.
The true beauty of this game is that you can use all of the above or even create your own hybrid class. However, as you progress through the game and depending on which difficulty you play, I strongly recommend choosing a style to focus on – Unless you’re like myself and will sit for hours grinding for every set in a tier.
If you’ve already decided what you would like to play, just scroll down to the section you need. However, if you’re unsure, my interpretations of the “classic” playstyles will be individually listed with everything you’d need to know. Note that many ore-based armors are covered within the melee section, and detailed information on gathering them will be found there.
Melee
The melee class hosts the highest defence out of the four traditional classes while still boasting serious damage and crowd control. Most weapons have a low range, meaning you will get hit. Melee users have many weapons, including swords, spears, flails, and yoyos.
Before Hardmode
- Armor: Ancient Shadow Armor / Molten Armor
- Weapon – Blade of Grass / Night’s Edge
- Accessories – Feral Claws + Magma Stone
The Ancient Shadow armor set will take some time and effort; each piece is a 1/525 drop chance from eaters of souls. The complete armor set boasts 19 armor while also providing the user 15% increased movement speed and an additional 7% melee speed per piece, which is extremely useful in the game as they are direct DPS and mobility buffs.
You also get a super cool passive effect where you summon purple bubbles and have an afterimage. In all, it’s a pretty great piece of armor. Your armor is very dependent on which negative biome you spawn with. However, it is still possible to acquire with Crimson biomes.
The Blade of Grass
The blade of grass is by far the best weapon pre-bosses, however, it does require you to spend prolonged periods in the jungle. To new ill-equipped adventures, this may be a challenge; however, the risk is worth the reward.
It has a more extended reach than any other melee weapon in this tier and boasts good speed and knockback with good damage numbers. Its best feature is that it has a chance to apply a poison debuff which will make your first few bosses significantly easier.
To acquire this sword, head to the jungle, collect the glowing “jungle spores”, and kill wasps or bees to collect their stingers. Once you have gathered 12 stingers and 12 spores, combine them on an iron or lead anvil and create the Blade of Grass.
While in the jungle biome, keep an eye out for jungle crates and ivy chests. Opening these gives you the chance to acquire feral claws, which provides you with a stackable 12% melee speed increase.
These combine wonderfully with the blade of grass and ancient shadow armor, allowing you to auto swing (by holding left click instead of clicking individually).
If you’re feeling courageous and don’t mind spending some time digging and dying, you can also journey to the underworld in the hope of finding a Magma Stone.
The Magma Stone
This is easier to do once you have entered Hardmode and killed at least one of the Mechanical bosses. However, it is possible to receive them from pre-Hardmode monsters. To acquire the Magma Stone, create a “hellevator” a tunnel down to the underworld, and begin killing Hellbats.
Hellbats drop the Magma Stone at a drop rate of 0.67%, which can mean that if you are determined to acquire this item, it may take you a while. But I think the extra work is worth the payoff”.
The Magma Stone makes all melee attacks inflict the “hellfire” debuff, which is a more powerful version of the on-fire debuff. Collecting all these items will make the three first three bosses of the game significantly more manageable.
Now it’s time for the weapon upgrade. Before attempting the Wall of Flesh, use the materials you have earned from the other three bosses to begin mining Hellstone in the underworld Obsidian potions are a must here. Use the Hellstone bars to craft the Molten armor.
Use your remaining hellstone to create the Fiery Greatsword, proceed into Skeletron’s dungeon, and keep clearing mobs and gathering keys. The aim is to open chests until you receive the Muramasa. Finally, use your demonite/crimtane to create Lightsbane/Blood Butcherer. Once you have the four blades, head back to an altar and craft Night’s Edge, our final weapon for pre-hard mode.
Before Mechanical Bosses
- Armor – Adamantine or Titanium / Frost Armor
- Weapon – Adamantine or Titanium Sword / Chain Guillotines
- Accessories – Warrior Emblem / Powerglove or Berserkers glove (only available in crimson worlds) / Magma Stone / Wings
Preparation
Now you’ve killed the Wall of Flesh and received your first Pwnhammer, congratulations! You’ve achieved your first significant milestone in your Terraria journey. Now the real game begins. The first thing you want to do is head to your negative biome and start smashing altars.
Smashing your first alter will unlock your first hard mode ore, which will be either Palladium or Cobalt. The game will randomly decide which ores will be available; after breaking your second alter, you will have access to either Mythril or Orichalcum, and finally, after your third Adamantine or Titanium will be available.
Your following tasks will be developing your bases, gathering more NPCs to live in your town, and mining each level of ore, so you have access to all the armor and tools available at this time.
At this point, you get a lot more freedom to use different armor sets and weapons. So experiment with them to fit your playstyle; however, my personal recommendations for melee are below.
Frost Armor
The frost armor is relatively simple to acquire; go to an ice biome, and kill the ice golems until you receive enough cores to create the set. The chain guillotines are personally one of my favorite weapons in the game. However, getting them is easier said than done and requires a decent amount of prep work.
Firstly you need to gather Souls of Night. Most enemies drop Souls of Night within the underground crimson/corruption areas. I recommend gathering as many of these as possible as they have plenty of uses.
The keys require 15 of their souls to create. Once you have collected a decent number of keys, clear yourself an area, place any chest you’d like on the ground, and put a key in it. Once you close the chest, it will transform into a mimic.
These mimics are bigger, badder, and far more dangerous than their naturally spawning counterparts. Give yourself plenty of room to maneuver as they have abilities that allow them to pass through blocks, so you can’t build yourself a safe spot to farm them, for now at least. All you need to do is rinse and repeat until you are a proud owner of the Chain Guillotines.
Before Plantera
- Armor – Turtle Armor
- Weapon – True Night’s Edge / True Excalibur
- Accessories – Warrior Emblem / Fire Gauntlet / Wings
From this point, the melee class starts to come alive. The first thing you need to do is begin mining the luminescent Chlorophyte. This armor set requires 54 Chlorophyte bars and three turtle shells. Turtles will halt your progress, but I promise you that it is worth the wait.
Now let’s move on to the weapons. I strongly suggest you fight the mechanical bosses multiple times to build up a stockpile of Hallowed bars, Souls of Fright, Might and Sight dropped individually from each of them.
First, craft an Excalibur using 12 Hallowed bars, then immediately upgrade it with 24 chlorophyte bars to create True Excalibur. Then take Night’s Edge and use 20 Souls of Fright, Might, and Sight to create True Night’s Edge. You can use either of these swords, but they’re both vital parts of making the Terra Blade.
Before Golem
- Armor – Chlorophyte Armor (with chlorophyte mask)
- Weapon – Terra Blade
- Accessories – Warrior Emblem / Fire Gauntlet / Wings / Ankh Shield
Now to seriously hit the power spike, It’s time to craft the Terra Blade. This is the final weapon that will see you to The Zenith. To craft this, you will be required to kill Mothron, a monster that spawns during the Solar Eclipse event and is only possible to summon after you have killed Plantera and the three mechanical bosses. After killing Mothron, you will be looking for the Broken Hero Sword. Once you have it, head to your anvil and create the Terra Blade, my favorite weapon in the entire game.
While we’re getting one of the best weapons in the game, we should also get arguably the best melee accessory. Get your farming shoes on because this can take a while. Of course, I am talking about the Ankh Shield.
The Ankh Shield provides a decent defensive buff and immunity to bleeding, broken armor, burning, confusion, cursed, darkness, poisoned, silenced, slow, weak, and chilly. So as you can imagine, it’s pretty great.
Firstly you need an obsidian skull. Get 20 obsidian and a cobalt shield which you can obtain from the dungeon. Now you begin the treasure hunt. You need to acquire Vitamins and Armor Polish which you will turn into Armor Bracing. Next, you need an Adhesive Bandage and a Bezoar to create a Medicated Bandage.
Then a Nazar and a Megaphone for the Countercurse Mantra. Finally, the Trifold Map and the Fast Clock to create The Plan. Once these items are collected, combine them to create an Ankh Charm and attach it with the Obsidian Shield to make the Ankh Shield.
Before Moonlord
- Armor – Beetle Armor
- Weapon – Terra Blade
- Accessories – Avenger Emblem / Fire Gauntlet / Wings / Ankh Shield
We’re now close to completing your journey through Terraria. Firstly kill the Golem a few more times to gather Beetle Husks, and yes, I’m not sure why a statue drops beetle husks either, but we move.
When you have 26 husks, combine them with your turtle armor, and you have the Beetle Set. However, you don’t gain a lot of DPS stats. The sheer defensibility of the set more than makes up for it.
I have taught you and suggested what I can. But experiment with what feels suitable for you. Reaching this point, you will have gained a strong understanding of the game. So now, go and defeat the Moonlord and claim your power! From here, I will leave the rest to you.
Ranged
Before Bosses
- Armor – Fossil Armor
- Weapon – Best bow available to your current ore / Minishark Gun
- Accessories/Ammo – Frostburn Arrows / Highest quality bullet
Ranged is a popular playstyle within Terraria, boasting extremely great damage at the trade-off of a lower defense, meaning you have to put a lot more thought into kiting and dodging.
To start, head to the desert and mine fossils until you have 60 sturdy fossils. Then continue exploring until you find bullets or a firearm. Build a house, and the Arms dealer should arrive.
Kill things until you have 35 gold, and buy the Minishark. This weapon is the primary building block to many higher-tier guns and will help many bosses. Then buy as many bullets as you can, or craft them and try to get to silver/tungsten bullets as quickly as possible.
If you choose to go the bow route, simply craft the best bows available. Head to the arctic and mine some ice, combine with torches to create Ice Torches, and finally combine with arrows to make Frostburn Arrows.
Before Hardmode
- Armor – Necro Armor
- Weapon – Star Cannon/Beenade
- Accessories/Ammo – Ammo box / Fallen Stars/ Meteor Shot
After killing Skeletron, head into the dungeon and gather 135 cobwebs and 150 bones. Use this to create the necro armor, which increases your damage output and looks excellent, so your fashion will be on point from here.
Next, we will work towards Beenades, which will make the wall of flesh feel like a bit of a joke. Build a sky bridge across your base to start collecting stars to make this easier. You cannot have enough. Then use 20 meteorite bars, five fallen stars, and the Minishark to create the star cannon.
Note that this uses stars as ammo and fires quickly, so build up a stockpile. Now head to the jungle and find a beehive. Kill the Queen Bee and collect beeswax. Combine with grenades which can be bought from the Demolitionist. With these items, the Wall of Flesh will be a breeze!
Before Mech
- Armor – Adamantite Armor / Frost Armor
- Weapon – Star Cannon / Onyx Blaster/ Daedalus Stormbow
- Accessories – Ranger Emblem / Molten or Stalkers Quiver / Endless Musket Pouch / Ichor Bullet
Look at this same section in the melee category for getting the frost armor for the armor.
Craft the Onyx Blaster using a shotgun, two dark shards, and ten Souls of Night. This weapon is super effective at this point of the game and is my recommendation for killing the mechanical bosses. However, you can also choose the Daedalus Storm bow, which requires you to spawn Hallowed Mimics.
Most enemies drop souls of Light within the underground Hallow areas. I recommend gathering as many of these as possible as they have plenty of uses. The keys require 15 of their souls to create.
Once you have collected a decent number of keys, clear yourself an area, place any chest you’d like on the ground, and put a key in it.
When you close the chest, it will transform into a mimic. Keep it at range, rinse and repeat until you have the Storm bow. Combined with Frostfire / Hellfire arrows and this weapon comes alive.
Before Plantera
- Armor – Chlorophyte Armor (with Chlorophyte Helmet)
- Weapon – Megashark
- Accessories – Chlorophyte bullets / Ranger Emblem / Wings
Read the before the Plantera section in the Melee column for the specifics on how to get the Chlorophyte armor.
The megashark is the next weapon we’re moving towards. Not only is this weapon awesome, but when combined with Chlorophyte bullets, it truly becomes a menace to monsters.
Buy some illegal gun parts from the arms dealer at Night, collect some shark fins from the ocean, sprinkle in 20 Souls of Might, and combine with the Minishark (you’ll have to buy another) you have created its older brother, the Megashark.
The megashark has a high rate of fire and good damage, but the chlorophyte bullets take this to the next level. Chlorophyte bullets are self aiming heat-seeking rounds of green bliss. Kiting can’t get much easier as you barely need to aim anymore. I use these bullets in the endgame.
Before Golem
- Armor – Shroomite Armor
- Weapon – Megashark
- Accessories – Chlorophyte bullets / Ranger Emblem / Wings
Prepare to make your best Captain Price impression because “Rainbow 6 is going dark” Of course, I refer to Shroomite Armor.
To craft Shroomite, collect the glowing blue mushrooms in the underground mushroom biome and combine them with Chlorophyte bars. I think this is one of the best-looking armor sets in the game.
The helmets are simple to remember—headgear for arrows, Shroomite Mask for bullets, and the Shroomite Helmet for rockets.
Before Moonlord
- Armor – Shroomite Armor
- Weapon – Xenopopper / Chain gun
- Accessories – Ranger Emblem / Wings/ Sniper Scope / Chlorophyte Bullets
Now, the Golem is defeated. This is the part where we tend to start farming events which brings us to our following two weapons. The chain gun is my favorite; who doesn’t like a minigun with heat-seeking bullets?
The chain guns rate of fire is ridiculous, and you truly begin to feel like a monster. It drops from Santa-NK1 during the frost moon event, and you can’t help but appreciate the Futurama reference.
Alternatively, you can aim for the Xenopopper. A weapon dropped by the Martian Madness event. It shoots bubbles that convert into bullets. What’s not to like about this tier?
Magic
Before Bosses
- Armor – Diamond Robe + Magic hat / Wizard hat
- Weapon – Ruby Staff / Emerald Staff
- Accessories – Magic Cuffs / Mana Flower
This tier of Magic is a bit rough. You will spend most of your time collecting fallen stars to increase your mana pool. Explore caverns to collect gemstones, keep an eye out for Tim, a skeletal mage and steal his hat. Wait for the traveling merchant and hope you get lucky on the times.
Before Hardmode
- Armor – Meteor Armor
- Weapon – Diamond Staff / Gray Zapinator
- Accessories – Celestial Cuffs / Mana Flower / Magnet Flower
The class slowly starts to come alive at this point, but it’s still a long way from its full potential. Mine the meteor and create the Meteor armor, which will significantly help gameplay.
Upgrade your staff to a diamond version which will slowly begin to scale. Keep an eye for the traveling merchant as the class is very dependent on some items sold by them. One of which can be a helpful start is the Gray Zapinator.
Before Mech
- Armor – Adamantite Armor / Titanium Armor
- Weapon – Meteor Staff / Sky Fracture / Golden Shower
- Accessories – Celestial Cuffs / Sorcerer Emblem / Magnet Flower
From here, Magic becomes a lot more viable. See the melee section for more information on gathering the armor. But from here, we begin getting some good weapons. My personal favorite is the meteor staff.
It requires 20 Meteorite bars, 10 Pixie Dust, and 10 Souls of Light and lets you rain meteors down from the sky. Sky Fracture is a magical sword that fires more magical swords at your enemies.
To craft this, take a Magic missile found in dungeon chests and combine it with two shards of Light and 16 Souls of Light. Finally, the spell The Golden shower.
You can acquire this in two ways: a drop from jungle mimics or by crafting it with a spell tome, 20 ichor, and 15 Soul of Night. These three weapons will see you to Golem.
Before Plantera
- Armor – Chlorophyte Armor (with Headgear)
- Weapon – Meteor Staff / Sky Fracture / Golden Shower
- Accessories – Celestial Cuffs / Celestial Emblem / Magnet Flower / Wings
Simply upgrade your armor to Chlorophyte. For more details, look at the melee section of this guide.
Before Golem
- Armor – Spectre Armor
- Weapon – Bat Sceptre / Spectre Staff / Inferno Fork
- Accessories – Celestial Cuffs / Celestial Emblem / Magnet Flower / Wings
Magic begins to come into its own from here, and that is because of Spectre Armor. Spectre armor is an exciting set due to its helmets. The Spectre mask creates homing orbs that deal damage to monsters, whereas the Spectre hood creates life-stealing orbs that restore health to the player/players at a 40% damage reduction.
Most magic users build both and constantly switch between the two to both heal and deal severe damage. The Spectre Staff and the Inferno fork are dropped in the dungeon after killing Plantera. However, the Bat Sceptre is gained from the Pumpkings, spawned during the Pumpkin Moon event.
Before Moonlord
- Armor – Spectre Armor
- Weapon – Razorpine
- Accessories – Celestial Cuffs / Celestial Emblem / Magnet Flower / Wings
The Razorpine has the highest DPS out of all of the magical weapons. It is even beating the Nebula Blaze, one of the magic weapons dropped by Moonlord.
Although it is a rare drop from Everscreams during the Frost Moon event, it is more than worth the time.
Summoner
Before Bosses
- Armor – Flinx Fur Coat
- Weapon – Finch Staff / Snapthorn
- Accessories – Whatever you like!
Summoner is a slow burner but is often the favorite class for AFK farming. Often people will run this class next to their main. The Flinx Fur Coat will be our first choice in armor, as it is the only piece at this tier that improves summoning damage.
To craft this, head to the arctic, kill some fluffy boys, collect 8 Flinx Fur, convert cobwebs into silk, add eight gold/platinum bars on a loom, and you’re golden. Next, search for giant trees and open as many chests as you can in the hopes of getting a Finch staff.
Finally, enter the jungle, collect 12 stingers, two vines, and three jungle spores and make the Snapthorn. This will act as your spammable weapon while you have your summons active.
Before Hardmode
- Armor – Obsidian Armor
- Weapon – Imp Staff and Spinal Tap
- Accessories – Pygmy Necklace / Feral Claws
Now that you’ve killed the first three bosses, it’s time to prepare for The Wall of Flesh. Firstly head deep underground and collect 60 obsidian, enough cobwebs to make 30 silk and use 20 of the shadow scales/tissue samples you received as drops from the bosses and combine to make the Obsidian Armor.
This armor fits the active summons and uses the whip playstyle with less AFK but far greater damage. Speaking of whips, get another 55 cobwebs and 90 bones to create the Spinal Tap whip. You can find feral claws in the jungle, and finally, the Pygmy Necklace, which is a +1 to active minions, can be bought by the Witch Doctor for 20 gold at Night.
Before Mech
- Armor – Obsidian Armor / Spider Armor
- Weapon – Blade Staff / Firecracker
- Accessories – Summoner Emblem / Pygmy Necklace
You can decide to either continue the Whip playstyle and stick with the Obsidian Armor, or you can now pivot into a less active, minion-focused build. I enjoy the minion route. To craft the Spider armor, head to the underground web clusters and kill the black recluse spiders. They have a unique sprite, so they’re easy to spot. Collect at least 36 fangs. However, if you want to build the queen spider staff, collect an extra 24.
Now to get the summon item that will see you to the end of the game. The Blade staff’s minions have an incredibly fast attack rate compared to every other summon and also have a mechanic that ignores the enemy’s defense and stacks with accessories that provide damage ignoring effects.
To get this staff, head to the underground hollow and kill enchanted swords for a more AFK way to farm it; however, it can take a while at a 2.8% drop rate. There is a second way to get the item: killing the Queen Slime boss, which has a far higher drop chance.
The Firecracker is dropped from the wall of flesh, so wait for the guide to respawn and kill it a few more times to get it to drop. This gear will see you to Golem.
Before Plantera
- Armor – Spider Armor
- Weapon – Blade Staff / Firecracker
- Accessories – Summoner Emblem / Pygmy Necklace / Berserker’s Gloves
Look in the melee section for more information on how to acquire the Berserkers Gloves. All you need to do is prepare yourself to fight the overgrown plant.
Before Golem
- Armor – Spooky Armor
- Weapon – Blade Staff / Dark Harvest
- Accessories – Summoner Emblem / Hercules Beetle / Papyrus Scarab / Necromantic Scroll / Pygmy Necklace
In this tier, we’re going to be farming the pumpkin moon a lot; you need to gather 750 Spooky wood from the event and kill Pumpkings for the chance to get the Dark Harvest Whip to drop while also hoping for a couple of Necromantic Scrolls. This is a bit of a time sink, so good luck.
If you receive all this, you will be in a great place. Buy 2 Hercules Beetles from the Witchdoctor in the jungle. Combine one with a necromantic scroll to create the Papyrus scroll and finally equip them all
Before Moonlord
- Armor – Spooky Armor
- Weapon – Xeno Staff / Dark Harvest
- Accessories – Summoner Emblem / Hercules Beetle / Papyrus Scarab / Necromantic Scroll / Pygmy Necklace
The only upgrade for you to earn here pre Moonlord is upgrading to the Xeno Staff. To get this, farm the Martian Madness event and destroy Martian Saucers until it drops! Happy hunting!
FAQ
Question: How do I farm events? Do they only happen randomly?
Answer: There are a few times within this article where I mention farming events. Most events in the game are repeatable, thanks to items you can craft in-game. For example, you can make a Pumpkin Moon Medallion using pumpkins, ectoplasm, and hallowed bars. So if you want to farm an event multiple times, craft the summoning item.
Question: I’m following the guide to a letter, but I’m still struggling to defeat the bosses. What can I do?
Answer: Practice does make perfect, and the more familiar you are with the boss mechanics, the easier it gets. I also recommended you look into buffing potions and buff tables. Finally, it is pretty standard practice to make “arenas,” which are large areas with multiple layers of platforms that allow you to move around and avoid abilities without clipping on anything.
Question: I can’t find a meteor in my world?
Answer: A meteor will have a chance to spawn randomly every day once you have defeated the Eater of Worlds or Brain of Cthulhu. It also requires a pickaxe of Gold or higher to mine.
Final Words
Now you should be fully equipped for your Terraria adventure regardless of what class you go to, and the true joy of this game is that you can follow this guide thoroughly or go your own way. Just remember to enjoy the journey!
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I love to play games, and spend most of my time finding all the cool small parts of the games that truly make them special, I have also been a dungeon master for 16 years, and have ran hundreds of sessions. Explaining mechanics, encounters and systems is a second nature habit
Latest posts by Thomas Gerrish (see all)
- Terraria Class Setups Guide — May 29, 2022